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Home/ Questions/Q 6871673
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:50:04+00:00 2026-05-27T03:50:04+00:00

How can I refactor the following code to avoid repetition? r = @lots.fetch @lots.keys.sample

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How can I refactor the following code to avoid repetition?

  r = @lots.fetch @lots.keys.sample      
  until (neighbours r)
    r = @lots.fetch @lots.keys.sample
  end

I basically have a new r object that is picked randomly and I need to pick r till the selected one doesn’t respond to certain criteria (neighbours r). How can I refactor it to avoid the repetition of getting r and keep getting it till a condition is reached? Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:50:05+00:00Added an answer on May 27, 2026 at 3:50 am

    Personally I would shuffle @lots (turn it into a two element array if needed) and then use take_while like this:

    >> h = {:a => 1, :b => 2, :c => 3} #=> {:a=>1, :b=>2, :c=>3}
    >> h.to_a.shuffle.take_while { |k, v| v < 3 } #=> []
    >> h.to_a.shuffle.take_while { |k, v| v < 3 } #=> [[:b, 2]]
    >> h.to_a.shuffle.take_while { |k, v| v < 3 } #=> [[:a, 1]]
    >> h.to_a.shuffle.take_while { |k, v| v < 3 } #=> [[:b, 2], [:a, 1]]
    

    If you need the result as a hash again, just call Hash[] on it:

     >> Hash[h.to_a.shuffle.take_while { |k, v| v < 3 }] #=> {:a=>1}
    

    In your case the condition for take while would be something like { |k, v| !(neighbours v)}. Also if you want the elements from the starting hash to be repeatable, you’ll have to do use something else instead of shuffle.

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