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Home/ Questions/Q 9086819
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T21:34:47+00:00 2026-06-16T21:34:47+00:00

How can I ‘repeat’ GLSL attributes with a divisor? For example, I have a

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How can I ‘repeat’ GLSL attributes with a divisor? For example, I have a cube (for instanced rendering), and I want to set the normals for each of the 6 faces (12 triangles). If I set the attribute divisor to 2, and I have 4 instances, it simply stops taking the normals after the 2 provided in the array!

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  1. Editorial Team
    Editorial Team
    2026-06-16T21:34:48+00:00Added an answer on June 16, 2026 at 9:34 pm

    Instancing is not a way to force OpenGL to allow you to render meshes with arbitrary attribute indexing. You can only repeat attributes via instanced rendering, and only each of the non-divisored attributes will be repeated.

    If you want to give each face normals, then each vertex within that face must have the same normal, repeated.

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