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Home/ Questions/Q 853371
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:44:56+00:00 2026-05-15T07:44:56+00:00

how can i retrieve the set graphics properties of a sprite? for example, in

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how can i retrieve the set graphics properties of a sprite? for example, in the code below, i’d like to get the color of the sprite, also it’s rounded corners setting and other graphics attributes.

var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF0000, 0.75);
sp.graphics.drawRoundRect(0, 0, 300, 50, 10, 10);
sp.graphics.endFill();

addChild(sp);
trace(sp.graphics.color);  //pseudo trace - this doesn't work
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  1. Editorial Team
    Editorial Team
    2026-05-15T07:44:57+00:00Added an answer on May 15, 2026 at 7:44 am

    I am almost certain this is not possible. However, there are certainly other ways to do this. What about having a valueObject for each property that stores the values used. Then you could have a GraphicalDisplayObject that you either inherit from or use via composition. For instance:

    package {
        class FillVO extends Object {
            public var fill_color:Number = 0xFF0000;
            public var fill_opacity:Number = 0.75;
        }
    }
    
    package {
        import FillVO;
        class GraphicalDisplayObject extends Sprite {
            public var fill_vo:FillVO;
            public function beginFill($vo:FillVO) {
                graphics.beginFill($vo.fill_color, $vo.fill_opacity);
            }
            ...
        }
    }
    
    package {
        import GraphicalDisplayObject;
        class ObjectWithGraphicalProperties extends Sprite {
            public var gfx:GraphicalDisplayObject;
            public function ObjectWithGraphicalProperties() {
                gfx = new GraphicalDisplayObject();
                addChild(gfx);
            }
            public function beginFill($color:Number, $opactity:Number) {
                var fill_vo:FillVO = new FillVO();
                fill_vo.fill_color = $color;
                fill_vo.fill_opacity = $opacity;
                gfx.beginFill(fill_vo);
            }
            ...
        }
    }
    

    Then to use it…

    var obj:ObjectWithGraphicalProperties = new ObjectWithGraphicalProperties();
    addChild(obj);
    obj.beginFill(0xffff00, .2);
    ...
    ...
    trace(obj.gfx.fill_vo.fill_color);
    

    This is obviously via composition, and you would need to write the additional proxied methods and corresponding valueObjects… but it should work.

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