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Home/ Questions/Q 971333
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Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T02:56:53+00:00 2026-05-16T02:56:53+00:00

How can I rotate a 2D rectangular array of integers that has odd number

  • 0

How can I rotate a 2D rectangular array of integers that has odd number of rows by 45 degrees?

So something like

int[] myArray = new int[,]   
{  
    {1, 0 ,1},  
    {0, 1 ,0},  
    {0, 0 ,0},  
} 

into

int[] rotatedArray = new int[,]   
{  
    {0, 1 ,0},  
    {0, 1 ,1},  
    {0, 0 ,0},  
}  

for any dimension (3×3, 5×5, 7×7, etc.).

5×5

0 0 0 0 0  
2 0 0 0 0  
1 1 1 1 1  
0 0 0 0 0  
0 0 0 0 0 

into

1 2 0 0 0  
0 1 0 0 0  
0 0 1 0 0  
0 0 0 1 0  
0 0 0 0 1 

5×5

0 0 0 3 0  
0 0 0 3 0  
0 0 0 3 0  
0 0 0 3 0  
0 0 0 3 0 

into

0 0 0 0 0  
0 0 0 0 3  
0 0 0 3 0  
0 0 3 3 0  
0 3 0 0 0  
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T02:56:54+00:00Added an answer on May 16, 2026 at 2:56 am

    This is a code written by me and a friend that solves this:

    public static class ArrayExtensions
    {
        public static Point RoundIndexToPoint(int index, int radius)
        {
            if (radius == 0)
                return new Point(0, 0);
            Point result = new Point(-radius, -radius);
    
            while (index < 0) index += radius * 8;
            index = index % (radius * 8);
    
            int edgeLen = radius * 2;
    
            if (index < edgeLen)
            {
                result.X += index;
            }
            else if ((index -= edgeLen) < edgeLen)
            {
                result.X = radius;
                result.Y += index;
            }
            else if ((index -= edgeLen) < edgeLen)
            {
                result.X = radius - index;
                result.Y = radius;
            }
            else if ((index -= edgeLen) < edgeLen)
            {
                result.Y = radius - index;
            }
    
            return result;
        }
    
        public static T[,] Rotate45<T>(this T[,] array)
        {
            int dim = Math.Max(array.GetLength(0), array.GetLength(0));
    
            T[,] result = new T[dim, dim];
    
            Point center = new Point((result.GetLength(0) - 1) / 2, (result.GetLength(1) - 1) / 2);
            Point center2 = new Point((array.GetLength(0) - 1) / 2, (array.GetLength(1) - 1) / 2);
            for (int r = 0; r <= (dim - 1) / 2; r++)
            {
                for (int i = 0; i <= r * 8; i++)
                {
                    Point source = RoundIndexToPoint(i, r);
                    Point target = RoundIndexToPoint(i + r, r);
    
                    if (!(center2.X + source.X < 0 || center2.Y + source.Y < 0 || center2.X + source.X >= array.GetLength(0) || center2.Y + source.Y >= array.GetLength(1)))
                        result[center.X + target.X, center.Y + target.Y] = array[center2.X + source.X, center2.Y + source.Y];
                }
            }
            return result;
        }     
    }
    
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