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Home/ Questions/Q 6366513
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:25:51+00:00 2026-05-25T00:25:51+00:00

How can i set the texture coordinate offset and multiplier for the gluCylinder() and

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How can i set the texture coordinate offset and multiplier for the gluCylinder() and gluDisk() etc. functions?

So if normally the texture would start at point 0, i would like to set it start at point 0.6 or 3.2 etc. by multiplier i mean the texture would either get bigger or smaller.

The solution cant be glScalef() because 1) im using normals, 2) i want to adjust the texture start position as well.

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:25:52+00:00Added an answer on May 25, 2026 at 12:25 am

    Try using the texture matrix stack:

    glMatrixMode(GL_TEXTURE);
    glLoadIdentity();
    glTranslatef(0.6f, 3.2f, 0.0f);
    glScalef(2.0f, 2.0f, 1.0f);
    glMatrixMode(GL_MODELVIEW);
    drawObject();
    
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