How can I setup a .beginBitmapFill() with a bitmap loaded into the movie’s library? Every example I’ve found on the internet uses the loader class to load the bitmap externally, but I want to load it from the library instead.
I want to turn:
mesh.graphics.beginFill(0xFFFFFF,1);
into
mesh.graphics.beginBitmapFill(..., null, true, false);
and have my shape filled with a tiled ‘bitmap.bmp’ loaded into the library. The major problem is how I can address the library bitmap inside the fill method.
add the image file to your library and export it to ActionScript as a BitmapData object:
then you can write the graphics code like this:
and you will get this: