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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T13:22:21+00:00 2026-05-23T13:22:21+00:00

How can I setup a .beginBitmapFill() with a bitmap loaded into the movie’s library?

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How can I setup a .beginBitmapFill() with a bitmap loaded into the movie’s library? Every example I’ve found on the internet uses the loader class to load the bitmap externally, but I want to load it from the library instead.

I want to turn:

mesh.graphics.beginFill(0xFFFFFF,1);

into

mesh.graphics.beginBitmapFill(..., null, true, false);

and have my shape filled with a tiled ‘bitmap.bmp’ loaded into the library. The major problem is how I can address the library bitmap inside the fill method.

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  1. Editorial Team
    Editorial Team
    2026-05-23T13:22:21+00:00Added an answer on May 23, 2026 at 1:22 pm

    add the image file to your library and export it to ActionScript as a BitmapData object:

    enter image description here

    then you can write the graphics code like this:

    import flash.display.BitmapData;
    import flash.display.Shape;
    
    var mesh:Shape = new Shape();
    mesh.graphics.beginBitmapFill(new MeshBitmapData(), null, true, false);
    mesh.graphics.drawRect(0, 0, 400, 400);
    mesh.graphics.endFill();
    
    mesh.x = mesh.y = 20;
    
    addChild(mesh);
    

    and you will get this:

    enter image description here

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