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Home/ Questions/Q 9127731
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T07:21:04+00:00 2026-06-17T07:21:04+00:00

How can i to get color/alpha of pixel from Sprite in andengine without creating

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How can i to get color/alpha of pixel from Sprite in andengine without creating any additional Bitmap?

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  1. Editorial Team
    Editorial Team
    2026-06-17T07:21:06+00:00Added an answer on June 17, 2026 at 7:21 am

    I solved this problem by using this function

    private void loadObjectsMask()
        {
            InputStream in = null;
            Bitmap maskForObjects=null;
            try {
                final BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
                decodeOptions.inPreferredConfig = Bitmap.Config.ARGB_4444;
                in = GameActivity.this.getAssets().open("images/" + BACKGROUND_PATH + getObjectImgFile());
                maskForObjects = BitmapFactory.decodeStream(in, null, decodeOptions);
            } catch (final IOException e) {
    
            } finally {
                StreamUtils.close(in);
            }
            if (maskForObjects != null)
            {
                objectsMask=new byte[maskForObjects.getWidth()][maskForObjects.getHeight()];
                for(int pw=0;pw<maskForObjects.getWidth();++pw)
                {
                    for(int ph=0;ph<maskForObjects.getHeight();++ph)
                    {
                        objectsMask[pw][ph]=(byte)(Color.alpha(maskForObjects.getPixel(pw, ph))==0?0:1);
                    }
                }
                maskForObjects.recycle();
                System.out.printf("Bitmap size %d %d\n", maskForObjects.getWidth(),maskForObjects.getHeight());
            }
            else System.out.printf("Bitmap size error\n");
        }
    
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