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Home/ Questions/Q 638975
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:47:27+00:00 2026-05-13T20:47:27+00:00

How can this be done more elegant and without creating new objects? List<Move> playerMoves

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How can this be done more elegant and without creating new objects?

List<Move> playerMoves = clone.getValidSuccessorMoves(0);
List<Move> opponentMoves = clone.getValidSuccessorMoves(1);

Move pmove = playerMoves[rand.Next(playerMoves.Count)];
Move omove = opponentMoves[rand.Next(opponentMoves.Count)];

MapManipulator.applyMove(clone.Map, pmove);
MapManipulator.applyMove(clone.Map, omove);

clone.Player = pmove.Destination;
clone.Opponent = omove.Destination;
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  1. Editorial Team
    Editorial Team
    2026-05-13T20:47:28+00:00Added an answer on May 13, 2026 at 8:47 pm

    The “select a random item bit” seems to be done:

    list[random.Next(list.Count)]
    

    is fine, so long as you’re creating instances of Random appropriately. Given that there’s so much code we don’t know about though, we can’t really answer the other part of your question – you haven’t shown anything which actually creates any new objects…

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