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Home/ Questions/Q 7516063
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T01:00:59+00:00 2026-05-30T01:00:59+00:00

How can you map negative map coordinates in a 2D tile based game? ex.

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How can you map negative map coordinates in a 2D tile based game?
ex. (-180,100)
or (10, -8)

i need to access them with O(1). i don’t want create a huge 2d vector and consider (500,500) as (0,0) just to call negative coordinates.

kinda of a dumb question, but i really have no clue.

Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-30T01:01:00+00:00Added an answer on May 30, 2026 at 1:01 am

    If you data is dense (all or most of the points in a known 2D range are used), nothing will beat a 2D array (O(1)). Accept the coordinate shift.

    If your data is sparse, how about a hash table on the coordinate pairs. Close to O(1).

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