Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7645373
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T09:55:33+00:00 2026-05-31T09:55:33+00:00

How come vertex coordinates in OpenGL range from -1 to 1? Is there a

  • 0

How come vertex coordinates in OpenGL range from -1 to 1? Is there a way to be able to specify vertex coordinates using the same coordinates as the screen?

So instead of:

    float triangleCoords[] = {
        // X, Y, Z
        -0.5f, -0.25f, 0,
         0.5f, -0.25f, 0,
         0.0f,  0.559016994f, 0
    }; 

I could have

    float triangleCoords[] = {
        // X, Y, Z
         80, 60, 0,
         240, 60, 0,
         0,  375, 0
    }; 

Just seems a bit much that I need to get out a calculator just so I can hard code in some vertex coordinates. It’s not like I’m gonna be trying to lay things out and think “yeah, that should go right around (0, 0.559016994), that’ll look perfect…”

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T09:55:34+00:00Added an answer on May 31, 2026 at 9:55 am

    This is what projection matrices are for. They project from your coordinate frame to the normalized coordinates.

    You’re free to setup vertices in pixels if you want, but then you just have to pair it with a proper projection matrix to tell opengl how to transform those coordinates to the screen.

    Given your example:

    float triangleCoords[] = {
        // X, Y, Z
         80, 60, 0,
         240, 60, 0,
         0,  375, 0
    }; 
    

    If you pair this with an orthographic projection matrix (similar to one generated by glOrtho(0, width, 0, height, -1, 1), then your triangle will draw at the pixel coordinates described.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I come from a CVS background. I'm currently investigating using SVN for a project.
I am developing openGL live wallpaper using Robert Green GLWallpaperService jar file. there is
I come here from this topic Where user has exactly the same problem. I
I come from a Java background, where packages are used, not namespaces. I'm used
I come from the Microsoft world (and I come in peace). I want to
I come from a .NET world and I'm new to writting C++. I'm just
I come from a mainly PHP background and make good use of the Apache
I come from a background of MoM. I think I understand ESB conceptually. However,
I come from Windows world and used Visual Studio for years. When I click
I come from an ASP .Net background. I am now writing a Java program

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.