How could I implement a bleach bypass shader effect for WPF?
I’m also interested in the possibility of implementing the first two Tehnicolor Film Processes, or any variety that would result in an old film look.
How could I implement a bleach bypass shader effect for WPF? I’m also interested
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Check out: http://developer.download.nvidia.com/shaderlibrary/packages/post_bleach_bypass.fx.zip
The important part is: