How do I calibrate an xna camera projection so that kinect’s skeleton data points line up with the video feed when overlayed?
How do I calibrate an xna camera projection so that kinect’s skeleton data points
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I’ve done this in WPF, I assume it will be the same with XNA..
This is the code I used, which I believe was taken from one of the sample Kinect projects in the SDK’s documentation. Your results may vary. Note that the 320×240 part seems to have nothing to do with the actual resolution you’re using.. I had the depth stream set to 640×480 and the RGB stream set to 1280×1024.
nui is my Runtime object.