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Home/ Questions/Q 6607159
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T19:28:23+00:00 2026-05-25T19:28:23+00:00

How do I calibrate an xna camera projection so that kinect’s skeleton data points

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How do I calibrate an xna camera projection so that kinect’s skeleton data points line up with the video feed when overlayed?

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  1. Editorial Team
    Editorial Team
    2026-05-25T19:28:24+00:00Added an answer on May 25, 2026 at 7:28 pm

    I’ve done this in WPF, I assume it will be the same with XNA..

    This is the code I used, which I believe was taken from one of the sample Kinect projects in the SDK’s documentation. Your results may vary. Note that the 320×240 part seems to have nothing to do with the actual resolution you’re using.. I had the depth stream set to 640×480 and the RGB stream set to 1280×1024.

    nui is my Runtime object.

    private Point getDisplayPosition(Joint joint)
    {
        float depthX, depthY;
        nui.SkeletonEngine.SkeletonToDepthImage(joint.Position, out depthX, out depthY);
        depthX = Math.Max(0, Math.Min(depthX * 320, 320));  //convert to 320, 240 space
        depthY = Math.Max(0, Math.Min(depthY * 240, 240));  //convert to 320, 240 space
    
        int colorX, colorY;
        ImageViewArea iv = new ImageViewArea();
        // only ImageResolution.Resolution640x480 is supported at this point
        nui.NuiCamera.GetColorPixelCoordinatesFromDepthPixel(ImageResolution.Resolution640x480, iv, (int)depthX, (int)depthY, (short)0, out colorX, out colorY);
    
        return new Point(colorX, colorY);
    }
    
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