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Home/ Questions/Q 6734493
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T10:53:43+00:00 2026-05-26T10:53:43+00:00

How do I create and populate a Dictionary using Unity’s xml configuration? I need

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How do I create and populate a Dictionary using Unity’s xml configuration?

I need to create a Dictionary and populate the objects using dependency references in unity.

How can I accomplish this?

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  1. Editorial Team
    Editorial Team
    2026-05-26T10:53:43+00:00Added an answer on May 26, 2026 at 10:53 am

    This works

    <unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
    
        <alias alias="MyStuffObject" type="MyStuffObject, MyStuff"/>
        <!-- dictionary stuff -->
        <alias alias="IDictionaryOfStuff" type="System.Collections.Generic.IDictionary`2[[System.String, mscorlib],[MyStuffObject, MyStuff]], mscorlib"/>
        <alias alias="DictionaryOfStuff" type="System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[MyStuffObject, MyStuff]], mscorlib"/>
    
        <!-- Containers -->
        <container name="Stuff">
    
            <register type="IDictionaryOfStuff" mapTo="DictionaryOfStuff" name="dictionaryOfStuff">
                <constructor />
                <method name="Add">
                    <param name="key" type="System.String" value="Cool_Key"/>
                    <param name="value" type="IClinicalDocumentParser" dependencyName="coolStuffObject"/>
                </method>
            </register>
    
            <register type="MyStuffObject" mapTo="MyStuffObject" name="coolStuffObject" />
        </container>
    </unity>
    
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