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Home/ Questions/Q 6753741
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T13:11:53+00:00 2026-05-26T13:11:53+00:00

how do I declare fixed-size array of a structure type in C# : [StructLayout(LayoutKind.Sequential,Pack=1),

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how do I declare fixed-size array of a structure type in C# :

[StructLayout(LayoutKind.Sequential,Pack=1), Serializable]
public unsafe struct MyStruct{
    ...
}

public class MyClass {
    ...
    public fixed MyStruct myStruct[256];
}

this will result to CS1663 : fixed size buffers of struct type is not allowed, how do I workaround this ?, I prefer not to use C# or “Managed Collection data structure” type, as I need to frequently marshall this to native C++

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T13:11:54+00:00Added an answer on May 26, 2026 at 1:11 pm

    If your C# struct uses only primitive data types and has exactly the same layout as your native struct in C++, you can get around these restrictions with manual memory management and unsafe code. As a bonus, you will improve performance by avoiding marshalling.

    Allocate the memory:

    IntPtr arr = Marshal.AllocHGlobal (sizeof (MyStruct) * 256);
    

    This is basically malloc, so the allocated memory is outside the awareness of the GC.

    You can pass the IntPtr to native code as if it were a MyStruct[256] and only the IntPtr will be marshalled, not the memory it points to. Native and managed code can access the same memory directly.

    To read/write the structs in the array with C#, use C# pointers:

    static unsafe MyStruct GetMyStructAtIndex (IntPtr arr, int index)
    {
        MyStruct *ptr = ((MyStruct *)arr) + index;
        return *ptr;
    }
    
    static unsafe void SetMyStructAtIndex (IntPtr arr, int index, MyStruct value)
    {
        MyStruct *ptr = ((MyStruct *)arr) + index;
        *ptr = value;
    }
    

    Don’t forget to

    Marshal.FreeHGlobal (arr);
    

    when you’re done with the memory, to free it.

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