Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 933059
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T20:46:13+00:00 2026-05-15T20:46:13+00:00

how do I disable resizing by dragging the edge of windows? Here is my

  • 0

how do I disable resizing by dragging the edge of windows?

Here is my window creation code

bool CreateGLWindow(char* title, int width, int height)
{
GLuint      PixelFormat;            // Holds The Results After Searching For A Match
WNDCLASS    wc;                     // Windows Class Structure
DWORD       dwExStyle;              // Window Extended Style
DWORD       dwStyle;                // Window Style
RECT        WindowRect;             // Grabs Rectangle Upper Left / Lower Right Values
WindowRect.left=(long)0;            // Set Left Value To 0
WindowRect.right=(long)width;       // Set Right Value To Requested Width
WindowRect.top=(long)0;             // Set Top Value To 0
WindowRect.bottom=(long)height;     // Set Bottom Value To Requested Height

hInstance           = GetModuleHandle(NULL);                // Grab An Instance For Our Window
wc.style            = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;   // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc      = (WNDPROC) WndProc;                    // WndProc Handles Messages
wc.cbClsExtra       = 0;                                    // No Extra Window Data
wc.cbWndExtra       = 0;                                    // No Extra Window Data
wc.hInstance        = hInstance;                            // Set The Instance
wc.hIcon            = LoadIcon(NULL, IDI_WINLOGO);          // Load The Default Icon
wc.hCursor          = LoadCursor(NULL, IDC_ARROW);          // Load The Arrow Pointer
wc.hbrBackground    = NULL;                                 // No Background Required For GL
wc.lpszMenuName     = NULL;                                 // We Don't Want A Menu
wc.lpszClassName    = "OpenGL";                             // Set The Class Name

if (!RegisterClass(&wc))                                    // Attempt To Register The Window Class
{
    MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                                           // Return FALSE
}

dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;           // Window Extended Style
dwStyle=WS_OVERLAPPEDWINDOW;                            // Windows Style

AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);     // Adjust Window To True Requested Size

// Create The Window
if (!(hWnd=CreateWindowEx(  dwExStyle,                          // Extended Style For The Window
                            "OpenGL",                           // Class Name
                            title,                              // Window Title
                            dwStyle |                           // Defined Window Style
                            WS_CLIPSIBLINGS |                   // Required Window Style
                            WS_CLIPCHILDREN,                    // Required Window Style
                            0, 0,                               // Window Position
                            WindowRect.right-WindowRect.left,   // Calculate Window Width
                            WindowRect.bottom-WindowRect.top,   // Calculate Window Height
                            NULL,                               // No Parent Window
                            NULL,                               // No Menu
                            hInstance,                          // Instance
                            NULL)))                             // Dont Pass Anything To WM_CREATE
{
    KillGLWindow();                             // Reset The Display
    MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                               // Return FALSE
}

static  PIXELFORMATDESCRIPTOR pfd=              // pfd Tells Windows How We Want Things To Be
{
    sizeof(PIXELFORMATDESCRIPTOR),              // Size Of This Pixel Format Descriptor
    1,                                          // Version Number
    PFD_DRAW_TO_WINDOW |                        // Format Must Support Window
    PFD_SUPPORT_OPENGL |                        // Format Must Support OpenGL
    PFD_DOUBLEBUFFER,                           // Must Support Double Buffering
    PFD_TYPE_RGBA,                              // Request An RGBA Format
    24,                                     // Select Our Color Depth
    0, 0, 0, 0, 0, 0,                           // Color Bits Ignored
    0,                                          // No Alpha Buffer
    0,                                          // Shift Bit Ignored
    0,                                          // No Accumulation Buffer
    0, 0, 0, 0,                                 // Accumulation Bits Ignored
    24,                                         // 24Bit Z-Buffer (Depth Buffer)  
    0,                                          // No Stencil Buffer
    0,                                          // No Auxiliary Buffer
    PFD_MAIN_PLANE,                             // Main Drawing Layer
    0,                                          // Reserved
    0, 0, 0                                     // Layer Masks Ignored
};

if (!(hDC=GetDC(hWnd)))                         // Did We Get A Device Context?
{
    KillGLWindow();                             // Reset The Display
    MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                               // Return FALSE
}

if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
{
    KillGLWindow();                             // Reset The Display
    MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                               // Return FALSE
}

if(!SetPixelFormat(hDC,PixelFormat,&pfd))       // Are We Able To Set The Pixel Format?
{
    KillGLWindow();                             // Reset The Display
    MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                               // Return FALSE
}

if (!(hRC=wglCreateContext(hDC)))               // Are We Able To Get A Rendering Context?
{
    KillGLWindow();                             // Reset The Display
    MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                               // Return FALSE
}

if(!wglMakeCurrent(hDC,hRC))                    // Try To Activate The Rendering Context
{
    KillGLWindow();                             // Reset The Display
    MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
    return false;                               // Return FALSE
}

ShowWindow(hWnd,SW_SHOW);                       // Show The Window
SetForegroundWindow(hWnd);                      // Slightly Higher Priority
SetFocus(hWnd);                                 // Sets Keyboard Focus To The Window
reshape(width, height);                 // Set Up Our Perspective GL Screen

init();

return true;                                    // Success
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T20:46:13+00:00Added an answer on May 15, 2026 at 8:46 pm

    The WS_OVERLAPPEDWINDOW style includes the WS_THICKFRAME style which, I think, is responsible for making your window resizeable.

    Consider something like

    dwStyle=(WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I would like to disable displaying of the content of the window when resizing,
does anyone know how to disable the possibility of resizing the main window of
I want to disable resizing of window. Any ideas?
Disable title bar or cross button from the window.open ui:fragment rendered=#{not empty docProd.url} >
How can I disable a DropDownList in ASP.NET? Code: <asp:TemplateField HeaderText="Effective Total Hours"> <ItemTemplate>
How do I disable a GWT RichTextArea widget not to do drag-resizing? I just
I tried opening a new window using window.open(lookup.htm,lookupWin, height=400,width=500,resizable=false); It works fine in IE,
i want disable statusbar in activity, i have use below code, it happen SecurityException,
I can't find how to disable the automatic creation of rows in Flowlayout when
I need to put an image in my page. I want to disable dragging

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.