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Home/ Questions/Q 6986967
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:52:34+00:00 2026-05-27T18:52:34+00:00

How do I do that? I’m currently using Nate Robin’s GLM but I don’t

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How do I do that? I’m currently using Nate Robin’s GLM but I don’t think it supports this kind fo texturing?

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  1. Editorial Team
    Editorial Team
    2026-05-27T18:52:35+00:00Added an answer on May 27, 2026 at 6:52 pm

    I’ve looked at GLM’s source. It seems there is no direct support of texture loading (even texture binding). But, texture coordinates are usable. So, you have to manually handle texture loading and binding. As a beginning, I recommend to use some raw images (you can directly load into a array). Later you can pick up a proper library. If size matters, NanoJPEG can be a wise choice.

    For learning how to apply textures, here is a tutorial from defacto OpenGL tutorial series.

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