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Home/ Questions/Q 813599
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T01:23:14+00:00 2026-05-15T01:23:14+00:00

How do I extend the distance the mouse can move in an OpenGL window?

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How do I extend the distance the mouse can move in an OpenGL window?

What I wish to achieve is an fps like interface where the cursor is hidden and camera rotations are not limited by the mouse having to remain inside the window boundaries.

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  1. Editorial Team
    Editorial Team
    2026-05-15T01:23:14+00:00Added an answer on May 15, 2026 at 1:23 am

    This is often implemented by “warping” the mouse back to the center of the screen, in Linux. Here is a forum thread on this, using the popular SDL library to do the actual mouse reading.

    In Windows, look into using lower-level input API:s, such as XInput.

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