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Home/ Questions/Q 6104467
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T13:50:44+00:00 2026-05-23T13:50:44+00:00

How do I get detailed errors from a cg compile? At the moment my

  • 0

How do I get detailed errors from a cg compile?

At the moment my code is something like:

prog = cgCreateProgramFromFile(
    context,
    CG_SOURCE,
    filename,
    proifile,
    null,null);
std::cout << cgGetErrorString(cgGetError());

But all I get is “The compile returned an error.”

Is there any way to get a more involved error message, like glGetShaderiv with GL_COMPILE_STATUS for opengl shaders?

Can’t find anything in the reference but is seems like a fairly basic requirement.

I am running cgc on the shaders first with no code generation to check for errors but that doesn’t catch everything.

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T13:50:44+00:00Added an answer on May 23, 2026 at 1:50 pm

    In the case of a compile error, you must use cgGetLastListing(CGcontext) instead of cgGetError(void).

    From the Cg documentation for cgGetLastListing(CGcontext):

    Each Cg context maintains a
    NULL-terminated string containing
    warning and error messages generated
    by the Cg compiler, state managers and
    the like. cgGetLastListing allows
    applications and custom state managers
    to query the listing text.

    cgGetLastListing returns the currrent
    listing string for the given
    CGcontext. When a Cg runtime error
    occurs, applications can use the
    listing text from the appropriate
    context to provide the user with
    detailed information about the error.

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