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Home/ Questions/Q 353605
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T11:50:45+00:00 2026-05-12T11:50:45+00:00

How do I go about making a socket policy file server in C#. All

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How do I go about making a socket policy file server in C#. All it has to do is listen on port 843 for the string “<policy-file-request/>” followed by a NULL byte and then return an XML string (which is the socket policy file).

I haven’t coded this sort of thing before and am unsure of where to start. Do I create it in a windows service? Any tips or links are welcome.

Background:

To contact a web service from flash I am using the ‘as3httpclient’ library instead of the URLRequest/URLLoader. This is because it gives me the ability to send custom headers with GET requests. This library uses low-level sockets to do its stuff.

When flash uses low-level sockets to connect to a server it looks for a socket policy file – and this needs to be served up by a socket policy file server.

Socket Policy File Article from Adobe

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  1. Editorial Team
    Editorial Team
    2026-05-12T11:50:45+00:00Added an answer on May 12, 2026 at 11:50 am

    A few things to be aware of using your suggested architecture:

    Trying to send an HTTP request over sockets

    Principally, you need to be aware that even though you can chat http at a lower level using sockets, there are a large number of cases where communication in this fashion will fail. Mainly these failures will occur if the user has a proxy server enabled in their browser, as there is no effective means of discovering and subsequently using the proxy when connecting via a socket.

    In order to make a policy server, you can use the TcpListener class. You would start listening as follows:

    var tcpListener = new TcpListener(IPAddress.Any, 843 );
    tcpListener.start();
    tcpListener.BeginAcceptTcpClient(new AsyncCallback(NewClientHandler), null);
    

    The method NewClientHandler would have the form:

        private void NewClientHandler(IAsyncResult ar)
        {
            TcpClient tcpClient = tcpListener.EndAcceptTcpClient(ar);
            ...
    

    At which point you might want to supply the tcpClient object to a class of your own creation to handle the validation of the data coming from the socket. I’m going to call it RemoteClient.

    In RemoteClient, you’d have something like this:

        var buffer=new byte[BUFFER_SIZE];
        tcpClient.GetStream().BeginRead(buffer, 0, buffer.Length, Receive, null);
    

    and a Receive method:

        private void Receive(IAsyncResult ar)
        {
            int bytesRead;
            try
            {
                bytesRead = tcpClient.GetStream().EndRead(ar);
            }
            catch (Exception e)
            {
    
                //something bad happened. Cleanup required
                return;
            }
    
            if (bytesRead != 0)
            {
                char[] charBuffer = utf8Encoding.GetChars(buffer, 0, bytesRead);
                try
                {
                    tcpClient.GetStream().BeginRead(buffer, 0, buffer.Length, Receive, null);
                }
                catch (Exception e)
                {
                    //something bad happened. Cleanup required
                }
            }
            else
            {
                //socket closed, I think?
                return;
            }
        }
    

    and some send methods:

        public void Send(XmlDocument doc)
        {
            Send(doc.OuterXml);
        }
        private void Send(String str)
        {
    
            Byte[] sendBuf = utf8Encoding.GetBytes(str);
            Send(sendBuf);
        }
        private void Send(Byte[] sendBuf)
        {
            try
            {
                tcpClient.GetStream().Write(sendBuf, 0, sendBuf.Length);
                tcpClient.GetStream().WriteByte(0);
                tcpClient.GetStream().WriteByte(13); //very important to terminate XmlSocket data in this way, otherwise Flash can't read it.
    
            }
            catch (Exception e)
            {
                //something bad happened. cleanup?
                return;
            }
        }
    

    That’s all the important details I think. I wrote this some time ago… the Receive method looks like it could do with a rework, but it should be enough to get you started.

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