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Asked: May 10, 20262026-05-10T14:42:37+00:00 2026-05-10T14:42:37+00:00

How do I go about programmatically creating audio streams using Cocoa on the Mac.

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How do I go about programmatically creating audio streams using Cocoa on the Mac. To make, say a white-noise generator using core frameworks on Mac OSX in Cocoa apps?

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  1. 2026-05-10T14:42:37+00:00Added an answer on May 10, 2026 at 2:42 pm

    One way is using the CoreAudio DefaultOutputUnit.

    You can configure it with parameters such as output sampling rate, resolution, and output sample format. Then you can programmatically create a raw sound wave and provide this to the output unit.

    Take a look at this example on your machine at /Developer/Examples/CoreAudio/SimpleSDK/DefaultOutputUnit/

    Which uses the default output unit to play a programmatically rendered sine wave. Using that as a starting point and you can write a routine to render any thing else to output.

    This location at /Developer/Examples/CoreAudio/ also contains tons of other core audio examples.

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