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Home/ Questions/Q 8833243
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Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T08:44:01+00:00 2026-06-14T08:44:01+00:00

How do I play a sound in iOS without pausing the background music? I

  • 0

How do I play a sound in iOS without pausing the background music?

I have this:

NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"alert" ofType:@"wav"];
NSURL *url = [NSURL URLWithString:soundPath];

[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: url error:nil];
audioPlayer.numberOfLoops = 0;
[audioPlayer play];

And yet any background music is stopped. What am I missing?

I also tried this, to no avail:

- (void)alarm:(CDVInvokedUrlCommand *)command {
    [self setupAudioSession];
    NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"alert" ofType:@"wav"];
    NSURL *url = [NSURL URLWithString:soundPath];

    AVPlayer *audioPlayer = [[AVPlayer alloc] initWithURL: url];
    [audioPlayer play];
}

- (void)setupAudioSession {
    AudioSessionInitialize(NULL,NULL,NULL,NULL);

    OSStatus activationResult = 0;
    activationResult          = AudioSessionSetActive(true);

    UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;

    AudioSessionSetProperty
    (
     kAudioSessionProperty_AudioCategory,
     sizeof(sessionCategory),
     &sessionCategory
     );

    OSStatus propertySetError = 0;
    UInt32 allowMixing        = true;

    propertySetError = AudioSessionSetProperty
    (
     kAudioSessionProperty_OverrideCategoryMixWithOthers,
     sizeof(allowMixing),
     &allowMixing
     );
    [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T08:44:02+00:00Added an answer on June 14, 2026 at 8:44 am

    You need to set the appropriate audio session, something like this:

    AudioSessionInitialize(NULL,NULL,NULL,NULL);
    
    OSStatus activationResult = 0;
    activationResult          = AudioSessionSetActive(true);
    
    UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
    
    AudioSessionSetProperty
    (
        kAudioSessionProperty_AudioCategory,
        sizeof(sessionCategory),
        &sessionCategory
     );
    
    OSStatus propertySetError = 0;
    UInt32 allowMixing        = true;
    
    propertySetError = AudioSessionSetProperty
    (
        kAudioSessionProperty_OverrideCategoryMixWithOthers,
        sizeof(allowMixing),
        &allowMixing
    );
    
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