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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T11:41:14+00:00 2026-06-14T11:41:14+00:00

How do I push Unity Games for Mac OSX to the Mac Store? I

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How do I push Unity Games for Mac OSX to the Mac Store? I can’t seem to figure out and have looked every where. I know you have to modify the info.plist and package, but there is no definitive guide!

thanks
NB

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  1. Editorial Team
    Editorial Team
    2026-06-14T11:41:15+00:00Added an answer on June 14, 2026 at 11:41 am

    Submit App to Mac Store:

    1. Build in Unity for Mac Intel Only

    2. Show Package Contents of the .app once Compiled from Unity

    2.a. Edit Info.plist

    <key>CFBundleShortVersionString</key>
    <string>1.0.0</string>
    <key>LSApplicationCategoryType</key>
    <string>public.app-category.sports-games</string>
    <key>NSHumanReadableCopyright</key>
    <string>© 2012 Apollo Software Solutions. All rights reserved.</string>
    <key>CFBundleIdentifier</key>
    <string>com.apolloss.GolfProHD</string>
    <key>CFBundleVersion</key>
    <string>1.0.0</string>
    

    2.b. Replace Resources/UnityPlayer.icns with one that is 1024×1024 (you may need icns editor/generator)

    2.c. Change permissions on /Data for “everyone” from “no access” to be “Read only”

    1. In Terminal… (you may need entitlements, if so create entitlements xml file and add to codesign command).

      codesign -f -s “3rd Party Mac Developer Application: Amit Barman” GolfProHD.app

      productbuild –component GolfProHD.app /Applications –sign “3rd Party Mac Developer Installer: Amit Barman” GolfProHD.pkg

    Delete the .app file after productbuild has created the .pkg (or the installer test will not work).

    sudo installer -store -pkg GolfProHD.pkg -target /

    1. Verify that your app is installed in Applications

    2. Ready to submit the .pkg to iTunes Connect!

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