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Home/ Questions/Q 7618357
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T03:23:00+00:00 2026-05-31T03:23:00+00:00

How do I set every non transparent pixel in an arbitrary Texture2D to let’s

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How do I set every non transparent pixel in an arbitrary Texture2D to let’s say Color.White temporarily?

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  1. Editorial Team
    Editorial Team
    2026-05-31T03:23:01+00:00Added an answer on May 31, 2026 at 3:23 am

    Just a conditional loop? This won’t be exact syntax for it, but something among the lines of:

    Texture2D texture = /*copy the texture you want to change*/;
    Pixel pixel;/*note it's really inexact, so don't mind it, the idea is to show how it would be done*/
    for(int i=0; i<texture.width; i++)
    {
      for(int j=0; j<texture.height; j++)
      {
        pixel = texture.GetPixel(i, j);
        if(pixel.Color.A==1)
          pixel.Color = Color.White;
      }
    }
    

    I cannot stress this enough: do NOT just copy paste this in, this is similar to pseudocode, just there to show how it would be done.

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