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Home/ Questions/Q 682125
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T01:33:38+00:00 2026-05-14T01:33:38+00:00

How do I use gl.gluUnproject in my OpenGL ES 1.1 android app to determine

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How do I use gl.gluUnproject in my OpenGL ES 1.1 android app to determine what is selected when the user touches the screen?

My understanding is that the touch event results in a line and I have to find the first “thing” it intersects with.

Are there any tutorials on how to do this?

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  1. Editorial Team
    Editorial Team
    2026-05-14T01:33:39+00:00Added an answer on May 14, 2026 at 1:33 am

    One thought I had was to cache the results of calling gluProject. This might only be practical when you are dealing with a fixed camera. At the end of any change in camera perspective, I can regenerate this cache of “touchables”.

    This also has the added benefit of ensuring that I’m only testing input against things that will respond to being touched.

    I’d appreciate any thoughts on this approach!

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