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Home/ Questions/Q 626227
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:23:43+00:00 2026-05-13T19:23:43+00:00

How do I use the counter to trigger sprites? Need an example or idea

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How do I use the counter to trigger sprites? Need an example or idea to work from.

I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an “if” condition to play a sprite of a corresponding number.

alt text http://www.ashcraftband.com/myspace/videodnd/icon_7.jpg

Dumb example
//counter plays pictures rather than plays numbers in text field

Verbose example
//if more than 0 and less than 2, play 1 ==> ONE DISPLAYS ON SCREEN

Comparison
-variable data display “like Flash music visualization”
-data is a counter instead

How it could work
-loaders receive number values from counter
-9 targets “9 number spaces”
-add and remove child
-allows counter to look like anything

alt text http://www.ashcraftband.com/myspace/videodnd/icon-3.jpg

COUNTER I WANT TO USE

//"counts to a million with two decimal places" <br>
var timer:Timer = new Timer(10); 
var count:int = 0; //start at -1 if you want the first decimal to be 0<    
var fcount:int = 0;   


timer.addEventListener(TimerEvent.TIMER, incrementCounter);    
timer.start();    

function incrementCounter(event:TimerEvent) {    
  count++;    
  fcount=int(count*count/10000);//starts out slow... then speeds up   
  mytext.text = formatCount(fcount);  
}  

function formatCount(i:int):String {   
     var fraction:int = i % 100;   
     var whole:int = i / 100;   

    return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction);   
} 
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:23:44+00:00Added an answer on May 13, 2026 at 7:23 pm

    Are you looking to do something like this?

    http://shaneberry.net/numbers/

    If so, I can put a link up for the source.

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