Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 855755
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T08:07:44+00:00 2026-05-15T08:07:44+00:00

How do you go about implementing FSM(EDIT:Finite State Machine) states? I usually think about

  • 0

How do you go about implementing FSM(EDIT:Finite State Machine) states?
I usually think about an FSM like a set of functions,
a dispatcher,
and a thread as to indicate the current running state.
Meaning, I do blocking calls to functions/functors representing
states.

Just now I have implemented one in a different style,
where I still represent states with function(object)s, but the thread
just calls a state->step() method, which tries to return
as quickly as possible. In case the state has finished and a
transition should take place, it indicates that accordingly.
I would call this the ‘polling’ style since the functions mostly look
like:

void step()
{
  if(!HaveReachedGoal)
  {
    doWhateverNecessary();
    return; // get out as fast as possible
  }
  // ... test perhaps some more subgoals
  indicateTransition();
}

I am aware that it is an FSM within an FSM.

It feels rather simplistic, but it has certain advantages.
While a thread being blocked, or held in some kind of
while (!CanGoForward)checkGoForward();
loop can be cumbersome and unwieldy,
the polling felt much easier to debug.
That’s because the FSM object regains control after
every step, and putting out some debug info is a breeze.

Well I am deviating from my question:
How do you implement states of FSMs?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T08:07:44+00:00Added an answer on May 15, 2026 at 8:07 am

    The state Design Pattern is an interesting way of implementing a FSM:

    http://en.wikipedia.org/wiki/State_pattern

    It’s a very clean way of implementing the FSM but it can be messy depending on the complexity of your FSM (but not the amount of states). However, the advantages are that:

    • you eliminate code duplication (especially if/else statements)
    • It is easier to extend with new states
    • Your classes have better cohesion so all related logic is in one place – this should also make your code easier to writ tests for.

    There is a Java and C++ implementation at this site:

    http://www.vincehuston.org/dp/state.html

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.