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Home/ Questions/Q 507391
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T06:47:58+00:00 2026-05-13T06:47:58+00:00

How do you initialize the vertex buffer and index buffer for a cone in

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How do you initialize the vertex buffer and index buffer for a cone in DirectX 9 in C++?

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  1. Editorial Team
    Editorial Team
    2026-05-13T06:47:58+00:00Added an answer on May 13, 2026 at 6:47 am

    Well its fairly easy.

    A cone has a single point at one end.

    At the other end you have a circle. Obviously the more points you have in that circle the more circular it looks.

    You can plot a circle using

    x = r * cos( theta );
    y = r * sin( theta );
    

    To make any triangle you can do it by plugging theta and theta plus some small epsilon (2Pi / 60 would give you 60 points round the base of the cone). Your final coordinate is the top 1. Bung each set of the 3 indices into an index buffer and you are good to go.

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