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Home/ Questions/Q 6823591
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T21:48:01+00:00 2026-05-26T21:48:01+00:00

How do you rerun (start from 0) a setTimeOut()? This is what I am

  • 0

How do you rerun (start from 0) a setTimeOut()?

This is what I am trying based on other questions: (it doesn’t work)

var timer;
function talk() { 
    clearTimeout(timer);
    $('#dialog').show();
    timer = setTimeout(function(){
        $('#dialog').hide();
        }, 2000);
}

$("#dialog").hover(function () {
    talk();
    });

talk();

How can I properly cancel anything on the settimeout and run it again?

You can see how it doesn’t work here: jsfiddle.net/yrBGm

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T21:48:02+00:00Added an answer on May 26, 2026 at 9:48 pm

    This checks if the hovering is happening. If so, it cancels the timeout and re-runs it later. If not, the timeout continues:

    var timer;
    function talk() { 
        if ($('#dialog2').hasClass('talking')) {
            clearTimeout(timer);
            $('#dialog2').removeClass('talking');
        } else  {
            $('#dialog').show();
            timer = setTimeout(function(){
                $('#dialog').hide();
            }, 2000);
        }
    }
    
    $("#dialog2").hover(function () {
        talk();
        $('#dialog2').addClass('talking');
    });
    

    EDIT:

    Also, when you defined timer in “var timer;”, timer is undefined, so you can test if it is undefined before you run it in the “timer = setTimeout(funcion () { … like this:

    if (timer == undefined) time = setTimeout( funciton () {
        ....
    },time);
    
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