How does one create a Python friendly environment in Xcode 4, 5, 6 or 7?
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I figured it out! The steps make it look like it will take more effort than it actually does.
These instructions are for creating a project from scratch. If you have existing Python scripts that you wish to include in this project, you will obviously need to slightly deviate from these instructions.
If you find that these instructions no longer work or are unclear due to changes in Xcode updates, please let me know. I will make the necessary corrections.
Note that if you open the “Utilities” panel, with the “Show the File inspector” tab active, the file type is automatically set to “Default – Python script”. Feel free to look through all the file type options it has, to gain an idea as to what all it is capable of doing. The method above can be applied to any interpreted language. As of right now, I have yet to figure out exactly how to get it to work with Java; then again, I haven’t done too much research. Surely there is some documentation floating around on the web about all of this.
Running without administrative privileges:
If you do not have administrative privileges or are not in the Developer group, you can still use Xcode for Python programming (but you still won’t be able to develop in languages that require compiling). Instead of using the play button, in the menu bar, click “Product” → “Perform Action” → “Run Without Building” or simply use the keyboard shortcut ^⌘R.
Other Notes:
To change the text encoding, line endings, and/or indentation settings, open the “Utilities” panel and click “Show the File inspector” tab active. There, you will find these settings.
For more information about Xcode’s build settings, there is no better source than this. I’d be interested in hearing from somebody who got this to work with unsupported compiled languages. This process should work for any other interpreted language. Just be sure to change Step 5 and Step 16 accordingly.