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Home/ Questions/Q 7879665
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T03:57:03+00:00 2026-06-03T03:57:03+00:00

How does one implement a HUD mirror? To simplify the problem let’s consider that

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How does one implement a HUD mirror? To simplify the problem let’s consider that one has some objects in the scene and in a HUD rectangle the user will see all the objects behind (i.e. a rendering of the scene from the same eye point but with the look vector in the opposite direction)

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  1. Editorial Team
    Editorial Team
    2026-06-03T03:57:04+00:00Added an answer on June 3, 2026 at 3:57 am

    You can render the mirror’s content in a FBO. When rendering the HUD, use the FBO to draw the mirror.

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