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Home/ Questions/Q 6328323
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T17:26:20+00:00 2026-05-24T17:26:20+00:00

How does one share common_fn() among all specializations (for Widget<A<T> > and Widget<B<T> >

  • 0

How does one share common_fn() among all specializations (for Widget<A<T> > and Widget<B<T> >, no matter what T is) in the code below?

#include <cassert>

struct Afoo {};
struct Bfoo {};

template<typename T> struct A { typedef Afoo Foo; };
template<typename T> struct B { typedef Bfoo Foo; };

template<typename Type> struct Widget
{
    Widget() {}
    typename Type::Foo common_fn() { return Type::Foo(); }
    int uncommon_fn() { return 1; }
};

template<typename T> struct Widget<A<T> >
{
    Widget() {}
    int uncommon_fn() { return 2; }
};

int main()
{
    Widget<A<char> > WidgetAChar;
    assert( WidgetAChar.common_fn() == Afoo() ); // Error
    assert( WidgetAChar.uncommon_fn() == 2 );
}

I had tried earlier to simplify the question to what I thought was its essence, but it turns out that it is necessary to ask it in the context of partial specialization and traits.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T17:26:22+00:00Added an answer on May 24, 2026 at 5:26 pm

    It’s a little unclear what you’re aiming for, in particular whether uncommon_fn is really as simple as illustrated, or might be more.

    But anyway, for the example code given, consider …

    #include <cassert>
    #include <typeinfo>
    
    struct Afoo {};
    struct Bfoo {};
    
    template< class T > struct A { typedef Afoo Foo; };
    template< class T > struct B { typedef Bfoo Foo; };
    
    template< class Type >
    struct UncommonResult { enum { value = 1 }; };
    
    template< class Type >
    struct UncommonResult< A< Type > > { enum { value = 2 }; };
    
    template< class Type >
    struct Widget
    {
        Widget() {}
        typename Type::Foo common_fn() { return Type::Foo(); }
        int uncommon_fn() { return UncommonResult< Type >::value; }
    };
    
    int main()
    {
        Widget<A<char> > WidgetAChar;
        assert( typeid( WidgetAChar.common_fn() ) == typeid( Afoo ) ); // OK
        assert( WidgetAChar.uncommon_fn() == 2 );
    }
    

    Generalizing this to handle a more general uncommon_fn shouldn’t be hard.

    You might also consider the inheritance trick that @iammilind showed for your previous question. It might be practically simpler. However, it adds the possibility of accessing a possibly “wrong” function implementation.

    Cheers & hth.

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