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Home/ Questions/Q 7689629
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T20:12:31+00:00 2026-05-31T20:12:31+00:00

How does SDLK_’anykey’ work? In my game, a bullet has to be shot when

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How does SDLK_’anykey’ work? In my game, a bullet has to be shot when the Ctrl button is pressed, but through breakpoints and test print statements I have realised that even though I press ‘ctrl’ once, the function is getting called many times. Why is that? And how do I avoid this?

There’s nothing much – this is the switch case in the main loop :

            case SDLK_p :
            s.origin(cat);
            break;   

where s is an object that calls the origin function of the Shoot class, and passes a frame to it. Using a count variable in the origin function, I now know that the function is called for the number of times equal to the seconds I hold down the ‘p’ key! How to prevent this?

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  1. Editorial Team
    Editorial Team
    2026-05-31T20:12:32+00:00Added an answer on May 31, 2026 at 8:12 pm
    SDL_PollEvent(&event);
    

    You need to check the return value from SDL_PollEvent. If it’s 0 there are no pending events and you shouldn’t try to handle it.

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