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Home/ Questions/Q 8705483
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T03:22:12+00:00 2026-06-13T03:22:12+00:00

How does the ElapsedGameTime work so that a variable dependent on it doesn’t increase

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How does the ElapsedGameTime work so that a variable dependent on it doesn’t increase as the game goes on? For example, this method:

private void Keyboard(GameTime gameTime)
    {
        float rotXZ = 0;

        float turningSpeed = (float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0f;
        turningSpeed *= 1.6f * gameSpeed;
        KeyboardState keyState = Keyboard.GetState();
        if (keyState.IsKeyDown(Keys.Right))
            rotXZ += turningSpeed;
        if (keyState.IsKeyDown(Keys.Left))
            rotXZ -= turningSpeed;
    }

I got it from a source that explains that we use ElapsedGameTime so the rotation speed is the same for fast/slow computers, but I don’t see how this works?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-13T03:22:14+00:00Added an answer on June 13, 2026 at 3:22 am

    It works because the rotation will increase relative to the time since the last frame instead of the number of updates.

    On a better computer there will be more updates in the same amount of time than on a slow computer.

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