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Home/ Questions/Q 7774891
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T17:29:32+00:00 2026-06-01T17:29:32+00:00

How exactly can a world to screen be implemented without knowing all of the

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How exactly can a world to screen be implemented without knowing all of the matrices involved in rendering?

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  1. Editorial Team
    Editorial Team
    2026-06-01T17:29:33+00:00Added an answer on June 1, 2026 at 5:29 pm

    gluProject simply applies all of the given transforms to the point passed. If you pass it the wrong transforms or the wrong point, you will get the wrong result.

    For example, if you want the screen coordinate of the centre of an object, assuming that the objects untransformed coordinates are centered in (0,0,0), you can gluProject the coordinates (0,0,0), the modelview transform in effect when drawing that object, and the usual for projection and viewport.

    and PLEASE use the standard constants! Using 2892 and similar in your code when there are perfectly good constants like GL11.GL_MODELVIEW_MATRIX makes baby Jesus cry.

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