How I can store an instance object foreach user session?
I have a class to modeling a complex algorithm. This algorithm is designed to run step-by-step. I need to instantiate objects of this class for each user. Each user should be able to advance step by step their instance.
You can only store the objects in the Cache. The objects must be serializable for this. In the session you can store a key (which must be a String) to the Cache. Make sure that your code still works if the object was removed from the cache (same as a session-timeout). It’s explained in http://www.playframework.org/documentation/1.0.3/cache.
Hope that solve your problem.