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Home/ Questions/Q 8991459
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T22:43:53+00:00 2026-06-15T22:43:53+00:00

How I can use Exit() in another class? I want to use it in

  • 0

How I can use Exit() in another class? I want to use it in the Intro class, but I always get that „menuinterface.Menu.exit’ is never assigned to, and will always have its default value null“ error message. What is wrong?

public class Game1 : Microsoft.Xna.Framework.Game
{
    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;
    private IState currentState;

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }

    protected override void Initialize()
    {
        currentState = new Intro();
        base.Initialize();
    }

    protected override void LoadContent()
    {       
        spriteBatch = new SpriteBatch(GraphicsDevice);
        currentState.Load(Content);
    }

    protected override void Update(GameTime gameTime)
    {
        currentState.Update(gameTime);         
        base.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);
        spriteBatch.Begin();
        currentState.Render(spriteBatch);
        spriteBatch.End();

        base.Draw(gameTime);
    }
}

public interface IState
    {
        void Load(ContentManager content);
        void Update(GameTime gametime);
        void Render(SpriteBatch batch);
    }

public class Intro : IState
{
    private IState currentState;
    private Game1 exit;
    Texture2D introscreen;

    public void Load(ContentManager content)
    {
        introscreen = content.Load<Texture2D>("intro");
    }

    public void Update(GameTime gametime)
    {
        KeyboardState kbState = Keyboard.GetState();
        if (kbState.IsKeyDown(Keys.Space))
          currentState = new Menu();
        if (kbState.IsKeyDown(Keys.Escape))
            exit.Exit();
    }

    public void Render(SpriteBatch batch)
    {
        batch.Draw(introscreen, new Rectangle(0, 0, 1280, 720), Color.White);
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T22:43:54+00:00Added an answer on June 15, 2026 at 10:43 pm

    Here’s your problem:

    public class Intro : IState
    {
        private IState currentState;
        private Game1 exit;
        Texture2D introscreen;
    
        public void Load(ContentManager content)
        {
            introscreen = content.Load<Texture2D>("intro");
        }
    
        public void Update(GameTime gametime)
        {
            KeyboardState kbState = Keyboard.GetState();
            if (kbState.IsKeyDown(Keys.Space))
              currentState = new Menu();
            if (kbState.IsKeyDown(Keys.Escape))
                exit.Exit(); // ---- this object does not exist
        }
    
        public void Render(SpriteBatch batch)
        {
            batch.Draw(introscreen, new Rectangle(0, 0, 1280, 720), Color.White);
        }
    }
    

    In this class you are declaring an object called exit but this value is never assigned. You need to instantiate the object before you use it. In your case, I would add the following constructor to resolve your problem.

    public Intro(Game1 game)
    {
        exit = game;
    }
    
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