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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:19:09+00:00 2026-05-13T19:19:09+00:00

How, in your opinion, should we code to handle enabling or disabling features based

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How, in your opinion, should we code to handle enabling or disabling features based on the installation type. Purpose is to have a single installation for separate editions and make features available based on the installation type.

One way of doing it is to conditionally compile the code but that makes the code dirty and difficult to maintain.

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:19:09+00:00Added an answer on May 13, 2026 at 7:19 pm

    You can resort to plugin-based architecture, where all (or most) features are implemented as plugins that extend core app functionality. This way, your editions will differ only in what assemblies get installed/shipped/etc.

    Granted, with this approach you can always make a “Starter” edition to turn into “Professional” by just copying missing assemblies. To solve this, you’ll still have to resort to conditional compilation, but you’ll have to conditionally compile blocks which are responsible for loading those plugins.

    For example, suppose for your Professional edition you want to be able to add, say, export functionality. To that end, you create a separate IExporter plugin interface. Here’s how you handle this:

    public IExporter GetExporter(FormatType format)
    {
    #if PROFESSIONAL_EDITION
        return ExporterRegistry.GetExporter(format);
    #else
        return NullExporter();
    #endif        
    }   
    

    Thus, your Professional edition will have an ability to be extended with custom IExporters, whereas non-Professional editions, even with all “Professional” assemblies in place, won’t be able to make use of this functionality.

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