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Home/ Questions/Q 630637
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Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T19:52:36+00:00 2026-05-13T19:52:36+00:00

How to check if something already exist on stage? Shouldn’t it print out doesn’t

  • 0

How to check if something already exist on stage? Shouldn’t it print out “doesn’t exist” for the 1st one and “exist” for the second one? But it prints out “doesn’t exist” for both.

I added a timer because I thought need to wait for a while for it to add to the stage, but it doesn’t work.

var idonnoe:TextField = new TextField();

if (Boolean(this.getChildByName('idonnoe'))) 
  {
     trace("exists");
  }
  if (!Boolean(this.getChildByName('idonnoe'))) 
  {
     trace("doesn't exist");
}

addChild(idonnoe);
idonnoe.text = "hello";

var delay1:Timer = new Timer(1000, 1);
delay1.start();
delay1.addEventListener(TimerEvent.TIMER_COMPLETE, afterDelay);

function afterDelay(e:TimerEvent) :void {
    if (Boolean(this.getChildByName('idonnoe'))) 
      {
         trace("exists");
      }
      if (!Boolean(this.getChildByName('idonnoe'))) 
      {
         trace("doesn't exist");
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:52:36+00:00Added an answer on May 13, 2026 at 7:52 pm

    The getChildByName method takes into consideration the myDisplayObject.name property, not the name of the variable that points to it. Try setting the property and it should now exist the way you are searching for it.

    idonnoe.name = "idonnoe";
    
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