Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6084715
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T11:33:18+00:00 2026-05-23T11:33:18+00:00

How to create camera, that follows player(like in MMORPG games) without the need for

  • 0

How to create camera, that follows player(like in MMORPG games) without the need for translating it every frame. But easy to rotate. If it is possible.

Node character;
Camera camera;

void init() {
   createCharacter();
   /** CREATE CAMERA **/
}

void rotateCamera(float aroundYaxis, float verticaly) {
   /** ROTATE CAMERA **/
}

void changeDistanceOfCameraToPlayer(float delta/* may be absolute that doesn't matter*/ ) {
   /** MOVE CAMERA **/
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T11:33:19+00:00Added an answer on May 23, 2026 at 11:33 am

    By default camera isn’t attached to any node, so the best way is ti rewrite functions that are responsible for camera movement to translate, yaw and rotate not the camera itself, but some Node, to which you should attach your camera and then attach this node to player. That way if your player moves, the camera will move with it.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'd like to create an app that is the same as the default camera
i've been trying to create a camera-related app. i know that i could create
I'm trying to create a program that emulates the camera. How can I store
I have some code where I have a button that I'd like to create
I'm trying to create a top down car game where the camera follows both
I need to create a tab bar app with acess the camera in the
I created a GStreamer pipeline that takes multiple input sources: camera audio/video, a logo
Create Pex test to test a DLL and hardware controlled by that DLL? I
Scenario: Most smartphones have a high resolution camera that generates photos that may range
I want to create a camera application. What are the available ways to share

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.