How to destroy revolute joint dynamically in Box2D Extension of AndEngine.
I would really appreciate the correct and explanatory answer.
How to destroy revolute joint dynamically in Box2D Extension of AndEngine. I would really
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The method
createJoint(jointDef)returns a Joint object which you can later use to destroy the joint:mPhysicsWorld.destroyJoint(revoluteJointdef)Source: http://www.andengine.org/forums/physics-box2d-extension/destroy-revolutejointdef-t5979.html