How to draw, say, a rectangle on the screen with it being proportional to the current device?
e.g. a rectangle, centered on the viewport, one pixel smaller than the screen on each border.
I can live with Orthogonal, but would like perspective (basically everything at Z=something should be proportional to the screen, and the upper parts of the elements being distorted by perspective)
I can calculate everything on my own if i know the relation… but i don’t have a starting point.
I could experiment and get to a relation myself… i even resorted to that while coding for the Wii, but that’s a really bad decision on Android and all the screen ratios/sizes out there…
seems that at z=1 you can fit in the screen all -1,-1-1,1 quads.