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Home/ Questions/Q 3486070
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T10:59:03+00:00 2026-05-18T10:59:03+00:00

how to implement mouseEnter and mouseLeave event in QWidget? if the mouseEnter to the

  • 0

how to implement mouseEnter and mouseLeave event in QWidget?

if the mouseEnter to the QWidget then i need to set the Background color into Gray,
if the mouseLeave from the QWidget then i need to set the background color is white

i tried

void enterEvent(QEvent *);
void leaveEvent(QEvent *);

in the inside of the enter&leave event i am using bool varibale set true & false. and i am calling the QPainter event update();

the code below:

void Test::enterEvent(QEvent *)
{
   _mouseMove=true;
    update();

}

void Test::leaveEvent(QEvent *)
{
   _mouseMove=false;
    update();

}

void Test::paintEvent(QPaintEvent *)
{
    QPainter painter;
    painter.begin(&m_targetImage);
    painter.setRenderHint(QPainter::Antialiasing);

        if(_mouseMove){
            painter.fillRect(QRect(0,0,width(),height()),Qt::white);}
        else{
            painter.fillRect(QRect(0,0,width(),height()),Qt::gray);}

    painter.end();

    QPainter p;
    p.begin(this);
    p.drawImage(0, 0, m_targetImage);
    p.end();
}

i am getting following error when i am moving the mouse in the QWidget

QPainter::begin: Paint device returned engine == 0, type: 3
QPainter::setRenderHint: Painter must be active to set rendering hints
QPainter::end: Painter not active, aborted

Please help me to fix this. if any one having sample code please provide me….

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T10:59:04+00:00Added an answer on May 18, 2026 at 10:59 am

    First I would use a member to save the current background color instead of a boolean. This will simplify the paintEvent code:

    painter.fillRect(QRect(...), m_backColor);
    

    I guess the errors appears for the first QPainter. Why are you using a QPainter to fill the image? If the var is a QImage you can use the fill function by example and the call drawImage as you do. You have the same kind of function for QPixmap.

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