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Home/ Questions/Q 8029815
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T00:32:59+00:00 2026-06-05T00:32:59+00:00

How to scrolling a texture on a plane? So I have a plane with

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How to scrolling a texture on a plane?
So I have a plane with a texture, can I use a shader to scroll left from right (infinite) the texture on it?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T00:33:01+00:00Added an answer on June 5, 2026 at 12:33 am
    1. Setup the texture wrapping mode using

      glTexParameteri(TextureID, L_TEXTURE_WRAP_S, GL_REPEAT)

    2. Add the float uniform named Time to your texturing shader

    3. Use something like texture2D(sampler, u + Time, v) while fetching texture sample.

    4. Update the Time uniform using some timer in your code.

    Here’s a GLSL shader:

    /*VERTEX_PROGRAM*/
    
    in vec4 in_Vertex;
    in vec4 in_TexCoord;
    
    uniform mat4 ModelViewMatrix;
    uniform mat4 ProjectionMatrix;
    
    out vec2 TexCoord;
    
    void main()
    {
         gl_Position = ProjectionMatrix * ModelViewMatrix * in_Vertex;
    
         TexCoord = vec2( in_TexCoord );
    }
    
    /*FRAGMENT_PROGRAM*/
    
    in vec2 TexCoord;
    
    uniform sampler2D Texture0;
    
    /// Updated in external code
    uniform float Time;
    
    out vec4 out_FragColor;
    
    void main()
    {
       /// "u" coordinate is altered
       out_FragColor = texture( Texture0, vec2(TexCoord.x + Time, TexCoord.y) );
    }
    
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