Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3343078
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T00:54:47+00:00 2026-05-18T00:54:47+00:00

How to solve this compilation problem? 1>tmpxft_00001548_00000000-14_buildSURFDescriptorsGPU.ii 1>Compiling… 1>getMatchesGPU.cpp 1>utils.cpp 1>surf.cpp 1>main.cpp 1>C:\ProgramData\NVIDIA Corporation\NVIDIA

  • 0

How to solve this compilation problem?

1>tmpxft_00001548_00000000-14_buildSURFDescriptorsGPU.ii
1>Compiling...
1>getMatchesGPU.cpp
1>utils.cpp
1>surf.cpp
1>main.cpp
1>C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\common\inc\cutil_inline_runtime.h(61) : warning C4005: 'MIN' : macro redefinition
1>        C:\OpenCV2.0\include\opencv\cxtypes.h(205) : see previous definition of 'MIN'
1>C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\common\inc\cutil_inline_runtime.h(62) : warning C4005: 'MAX' : macro redefinition
1>        C:\OpenCV2.0\include\opencv\cxtypes.h(209) : see previous definition of 'MAX'
1>.\main.cpp(290) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(290) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(290) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(290) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(291) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(291) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(291) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(291) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(325) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(325) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(325) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>.\main.cpp(325) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
1>ipoint.cpp
1>integral.cpp
1>C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\common\inc\cutil_inline_runtime.h(61) : warning C4005: 'MIN' : macro redefinition
1>        C:\OpenCV2.0\include\opencv\cxtypes.h(205) : see previous definition of 'MIN'
1>C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\common\inc\cutil_inline_runtime.h(62) : warning C4005: 'MAX' : macro redefinition
1>        C:\OpenCV2.0\include\opencv\cxtypes.h(209) : see previous definition of 'MAX'
1>helper_funcs.cpp
1>fasthessian.cpp
1>C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\common\inc\cutil_inline_runtime.h(61) : warning C4005: 'MIN' : macro redefinition
1>        C:\OpenCV2.0\include\opencv\cxtypes.h(205) : see previous definition of 'MIN'
1>C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\common\inc\cutil_inline_runtime.h(62) : warning C4005: 'MAX' : macro redefinition
1>        C:\OpenCV2.0\include\opencv\cxtypes.h(209) : see previous definition of 'MAX'
1>.\fasthessian.cpp(176) : warning C4018: '<' : signed/unsigned mismatch
1>Generating Code...
1>Compiling manifest to resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
1>Copyright (C) Microsoft Corporation.  All rights reserved.
1>Linking...
1>LINK : fatal error LNK1104: cannot open file 'cxcore200d.lib'
1>Build log was saved at "file://c:\SURFGPU-1.0.1\surf.dir\Debug\BuildLog.htm"
1>surf - 1 error(s), 19 warning(s)
2>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------
2>Project not selected to build for this solution configuration 
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 1 skipped ==========
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T00:54:48+00:00Added an answer on May 18, 2026 at 12:54 am

    Configure Visual Studio

    Open VC++ Directories configuration:
    Tools > Options > Projects and Solutions > VC++ Directories

    Choose “Show directories for: Include files”
    Add “$openCVDir\include\opencv”
    Choose “Show directories for: Library files”
    Add “$openCVDir\lib”
    Choose “Show directories for: Source files”
    Add “$openCVDir\src\cv”
    Add “$openCVDir\src\cvaux”
    Add “$openCVDir\src\cxcore”
    Add “$openCVDir\src\highgui”
    Configure your Project

    After you’ve created a project you’ll need to add the OpenCV dependencies.

    Open Project Properties: Project > %projectName% Properties…
    Open Linker Input properties:
    Configuration Properties > Linker > Input Open the “…” window to edit “Additional Dependencies” and on each line put:
    “cv210.lib”
    “cxcore210.lib”
    “highgui210.lib”
    And any other lib file necessary for your project Your project should now build. If you get any errors try restarting Visual Studio and then doing a clean Rebuild.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.