how to work out with property *Matrix3DProjection” of an silver light popup ?
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You would work with it the same way you’d work with any other projection. Here’s an example:
You’ll notice “0.25” in the M12 position. That skews it.
If you’re asking how to work with Matrix3DProjection in general, it can get a little complex depending what you are trying to do. If you’re trying to do more than scale, skew, rotate or translate, like perspective projection, then Matrix3DProjection is what you want. If you just need those one or more of those 4, then you should go with a
MatrixTransforminstead inside of aRenderTransform.