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Home/ Questions/Q 6864147
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T02:52:29+00:00 2026-05-27T02:52:29+00:00

How would I change the state of a button on a level select screen

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How would I change the state of a button on a level select screen when a certain amount of points are achieved on the game itself? Basically, I want to have a button to appear when a level is completed, by getting a certain amount of points, on a different screen than the game screen that I got the score on. I want it to almost be like how it is in Angry Birds. I have already programed the levels to open from the level select screen and from the previous level when completed.

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  1. Editorial Team
    Editorial Team
    2026-05-27T02:52:30+00:00Added an answer on May 27, 2026 at 2:52 am

    If the variable button screen is a different set of files or a different XIB, then you can call a custom -(id)init method to get the int or string of the score.

    Something like:

    //.h 
    
    int passedScore;
    
    //.m
    -(id)initwithscore:(int)score { 
    if (self = [super init]) {
    
    passedScore = score;
            }
    }  
    

    Then when you transition to the new view, call

    [newview alloc]initwithscore://score int]autorelease];
    

    Then it’s a simple matter of seeing if the score is bigger or smaller than a given constant.

    if(//scoreint >= //const) {
    // do stuff 
    }
    
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