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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:34:34+00:00 2026-05-15T02:34:34+00:00

How would I force the current thread to wait until another has finished before

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How would I force the current thread to wait until another has finished before continuing.

In my program the user selects a MODE from an AlertDialog, I want to halt executing of the program before continuing as the mode holds important configuration for the gameplay.

        new AlertDialog.Builder(this)
    .setItems(R.array.game_modes, new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) {
            switch (which) {
            case 0:
                setMode(TRAINING_MODE);
            case 1:
                setMode(QUIZ_MODE);
            default:
                setMode(TRAINING_MODE);
                break;
            }

            //continue loading the rest of onCreate();
            contineOnCreate();
        }
    })
    .create().show();

If this is impossible can anyone give a possible solution?

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:34:35+00:00Added an answer on May 15, 2026 at 2:34 am

    How would I force the current thread
    to wait until another has finished
    before continuing.

    You don’t.

    In my program the user selects a MODE
    from an AlertDialog, I want to halt
    executing of the program before
    continuing as the mode holds important
    configuration for the gameplay.

    No, you don’t. You want to exit out of the main application thread (so the dialog appears), and then kick off gameplay after the user dismisses the dialog by one means or another.

    because the Alert loads in it’s own
    thread therefore allowing the main
    thread to continue loading as normal

    No, it doesn’t. All UI is done on the main application thread, dialogs included.

    No because some of the onStart() code
    controls activity state when the
    Activity loses focus and needs to be
    re-configured when the activity
    re-gains focus.

    Then don’t do any of that until after the user has dismissed the dialog by one means or another.

    Another option: move your “dialog” UI options into its own activity, and have users pass through it en route to the game activity.

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