Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3243202
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T18:24:18+00:00 2026-05-17T18:24:18+00:00

How would i go about creating an image sequence with core animation. I would

  • 0

How would i go about creating an image sequence with core animation. I would like to:

add image1 for 1 second then remove image

add image2 for 2 seconds then remove image

add image1 for 3 seconds then remove

    CGImageRef image1 = [self getImage1];
    CALayer *image1Layer = [CALayer layer];
    image1Layer.bounds = CGRectMake(0, 0, 480, 320);
    image1Layer.position = CGPointMake(0, 0);
    image1Layer.contents = (id)image1;


    CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"animation"];
    animation1.repeatCount = 0; 
    animation1.duration = 2.0;
    animation1.removedOnCompletion = YES; // i would like to remove image here
    animation1.beginTime = AVCoreAnimationBeginTimeAtZero; 
    [image1Layer addAnimation:animation1 forKey:nil];

The above code adds an image but does not remove it.

Cheers

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T18:24:18+00:00Added an answer on May 17, 2026 at 6:24 pm

    The easiest way is to use CABasicAnimation for contents key:

    CABasicAnimation *animation = [CABasicAnimation animation];
    animation.fromValue = (id)[UIImage imageNamed:@"image1.png"].CGImage;
    animation.toValue = (id)[UIImage imageNamed:@"image2.png"].CGImage;
    animation.duration = 1.0f;
    animation.repeatCount = HUGE_VAL;
    //  animation.autoreverses = YES;
    [image1Layer addAnimation:animation forKey:@"contents"];
    

    This animation will infinitely change the layer contents between image1 and image2. You may want to set autoreverses property for smoother transitions – test animation either ways and choose the option you like the best.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

How would I go about creating multiple documents when a single file is opening
How would I go about creating a real world form creation class that I
How would I go about creating a Google map that allows the user to
Just wondering how you would go about implementing something similar to stackoverflow'd related questions.
I'm wondering how you would go about designing a good permgen space string in
As a programmer I have no idea how one would go about programming menus
How would I go about generating a list of all possible permutations of a
How would you go about finding out how much memory is being used by
How would I go about... multiplying two 64-bit numbers multiplying two 16-digit hexadecimal numbers
How would I go about writing some code to allow access to a Java

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.