How would I go about having both textured quads and untextured quads both being rendered. The issue is if I have textured quads drawn the untextured quads do not show if the textured one is drawn after, and vice versa.
I’m using LWJGL.
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Use
glEnable(GL_TEXTURE_2D)before your textured quads, andglDisable(GL_TEXTURE_2D)before your untextured qauds.