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Home/ Questions/Q 7409049
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T06:00:56+00:00 2026-05-29T06:00:56+00:00

How would I go about mimicking this halftone effect in GDI+? It almost looks

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How would I go about mimicking this halftone effect in GDI+?

It almost looks like Floyd–Steinberg dithered version of the image overlaying a full one but I’m not convinced.

enter image description here

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  1. Editorial Team
    Editorial Team
    2026-05-29T06:00:57+00:00Added an answer on May 29, 2026 at 6:00 am

    I gave this a try and got this result:
    enter image description here

    It may be a place to start. I did it like this:

    1. Draw the original picture with low saturation (using a color
      matrix)
    2. Draw the original image onto 1) with high saturation
      using a pattern mask (ie the dots)

    I created the pattern mask like this:

            using (var g = Graphics.FromImage(bmpPattern))
            {
                g.Clear(Color.Black);
                g.SmoothingMode = SmoothingMode.HighQuality;
                for (var y = 0; y < bmp.Height; y += 10)
                    for (var x = 0; x < bmp.Width ; x += 6)
                    {
                        g.FillEllipse(Brushes.White, x, y, 4, 4);
                        g.FillEllipse(Brushes.White, x + 3, y + 5, 4, 4);
                    }
            }
    

    And then I imposed it over the oversaturated bitmap using this technique.

    Update: Elaboration on how the images got merged. Let’s talk even a little more general and say that we want to combine two different colorized versions of the same image using a pattern mask, resulting in a new image – we could do it like this:

    Create THREE new bitmaps, all with the same size as the original image. Call them bmpA, bmpB and bmpMask.

    • Draw one colored/effect version into bmpA
    • Draw the other colored/effect version into bmpB
    • Create the mask in bmpMask (black and white)
    • Push one of the R/G/B channels of bmpMask into the alpha channel of bmpB using the
      transferOneARGBChannelFromOneBitmapToAnother method.
    • Draw bmpB over bmpA (since bmpB now has transparent parts in it)
    • The result is now bmpA. bmpB and bmpMask can be disposed.

    Done

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